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Game of Thrones Lcg 2nd Edition for Family Honor Review

#ane

The review for "For Family Honor" is now upwards! Featuring special invitee reviewer: Tim Schirm (FFG Spring and Summer Champion)


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#2

gramyotron

Hot Pie does not work with Old Conduct'due south Raven.

Except that all was good.


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#3

JoeFromCincinnati

Dear the content. Exhausted by the continued defensive deck scorn :).


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#4

mnBroncos

mnBroncos

    Avant-garde Member

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Love the content. Exhausted past the continued defensive deck contemptuousness :).

you accept to admit if NW wall deck becomes the top deck, that is bad for the game.....if a tournament has 35% of a field trying to win by not winning challenges that is not good for the game.


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#5

scantrell24

scantrell24

    Advanced Member

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Excellent every bit always, cheers.


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#six

istaril

Every bit I go along:

Crown of Golden Roses: You failed to highlight two major differences between this menu and Heartsbane; i, the boost is until end of phase (not claiming) and ii, information technology can be triggered outside of a challenge to offering burn protection (or stand up a knelt Randyl) or bypass Catelyn/Winterfell interference. I call up that makes it a pretty solid three, and a card y'all'd exist happy to include every bit a 1x in a Tyrell deck (and with some potential in banners, depending on the deck).

Can't possibly agree with the rant on non-concluding negative attachments - I

love

the concept. They offering something truly new to 2d edition relative to 1st, they'll be very interesting come Valar, and they wind upwards beingness kind of similar location-based control (that can re-target), simply with a different status to re-target. Don't like them? Run zipper hate or some no attachments characters.


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#7

powerguy

Very surprising that Renly didn't get a perfect rating. Specially since you both pointed out how rare the downside office of his bill of fare is probable going to come up, if you compare him to every other 7 drop the only one he loses out to is Tywin (who is an 11). He gives an underplayed faction everything they wanted, will bring them upwardly to a very playable level (I've already seen some very powerful Tyrell Summer decks) and is individually probably the second almost powerful character in the game, then a 10/ten seems like a no brainer.

I affair y'all didn't indicate out with Harrenhal - if yous have a way to bounce that character out of play again so you lot get around its downside. You plainly mentioned the Hound, simply you can too use The Tower of the Hand here. While expensive this does open up up the characters you can play with this pretty dramatically. If Lannister always become a Waking the Dragon type event you too have a way to become around it.

Regarding the non-terminal attachments - I have no real issue with them, but the key thing I disagree with is how I am seeing them used. Yous mentioned that they aren't helping the Martell actor win - they are just dragging out games which is why y'all see them as a NPE. If people are doing this so imo they really aren't using the attachments properly - they are incredibly powerful tools for helping Martell players win if you lot utilise them properly. Removing Intrigue icons to Tears/Tyene people, stripping Military to get PttS/Spearmaiden, removing Ability to simply push to 15 faster etc are all a huge deal, and a very viable strategy for Martell who otherwise struggle to compete with the large bombs in Lannister/Stark. If people are just taking all ix attachments and spamming them out to just boring people down/crusade them issues and then that is a problem with the role player and their deck building/strategy far moreso than information technology is a problem with the attachments themselves.

Ocean Road is coming, which is a neutral card that will be able to reduce Gods Eye. Its besides non express econ, which is probably the main reason it is and so expensive.


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#eight

JoeFromCincinnati

you have to admit if NW wall deck becomes the meridian deck, that is bad for the game.....if a tournament has 35% of a field trying to win by non winning challenges that is non adept for the game.

A tournament beingness 35% of any faction, in my opinion, isn't very practiced for the game. In a game with viii factions, no faction should be that ascendant.

Wall decks are nowhere near ascendant. They are, instead, "good enough to win."

Which, I think, is extremely salubrious for the game. In an ideal world, every faction can have at least 1 or 2 deck types that are capable of winning a tournament of competitive, talented players.

The cards that these reviews have disliked are a stride in that management. I don't run across how that could be a bad thing.


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#9

Libor

Istaril: I didn´t listen to the review (I like written content more than) so I don´t know what is told nigh the attachments there but I personally don´t like the prevalence of attachments, besides. Peradventure from other reasons than reviewers just I call back that these non-unique cards takes room of interesant unique locations. For me is the divergence between non-unique attachment and nice location the same equally between some unique character and non-unique nameless one for other actor. Almost all decks run some negative attachments but there are a lot of decks with only economic locations. I miss all those towns, castles and fortresses. The nedly role player in me wants back the old times when in that location was room for 17-20 locations per deck. And I arraign all the milks, cravens, icon stealing and others.


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#x

chem2702

Who needs the support of Casterly Rock and Lannisport when you tin just get Tywin to ship out a gargantuan lunatic to wreak havoc all across the seven kingdoms? :)


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Source: http://www.cardgamedb.com/forums/index.php?/topic/33300-for-family-honor-video-review/